Osman Yılmaztürk - Unity Developer

{

"name": "Osman Yılmaztürk",

"occupation": "Unity Developer",

"expertise": ["Unity", "C#", "Blender"],

"likes": ["Coding", "Gaming"],

}

EXPERIENCE

  • Preparing Multiplayer systems

  • Making in-game mechanics and systems

  • Graphics, memory and script optimizations

  • Improving the user experience by taking community feedback into account

  • Uploading the game to steam and releasing updates

  • Improving graphics and visuals in games for a smoother, immersive experience.

  • Developed applications, tools & software products using C#, Unity, Blender 3D

  • Make and publish a game from start to finish

  • Communication within the team

  • Monitoring the game making process

  • Research on OOP and coding techniques

  • Vehicle mechanics and physics

  • Gameplay Improvment

  • Animation controls

At Rooster Game, I undertook various tasks. Firstly, I worked on vehicle mechanics and physics, improving movement and driving dynamics. I also focused on gameplay features to improve the game experience and made improvements to ensure that users have a more enjoyable gaming experience. I also worked on animation control mechanisms to make characters move more realistic and fluid. Throughout my experience at Rooster Game, I developed my skills in these areas and achieved successful projects.

About Me

  • "I am a developer specialising in Unity3D, with a particular focus on the development of tools used in game development. I have a deep understanding of project optimisation and use various methods to maximise performance."

Portfolio

  • "Passionate about producing creative solutions using C# and Unity3D platform. I also develop visually and functionally rich games by using tools such as Blender effectively. I constantly strive to adapt to new technologies and methods in projects."

  • "I successfully integrate multiplayer gaming experiences using powerful tools such as Photon multiplayer. I also support teamwork by effectively using version control systems such as Git. You can be sure that working with me will be a partnership that adds value to projects and guarantees success."

Suffering from skill issues

Blender
.NET
Unity
C#
Git

Wanna talk?

Contact me with any questions or just to say a few nice words ... or mean ones. Up to you .... free will and all

© 2024 Osman Yılmazturk